Active project

Interactiemechanismen voor verantwoorde XR-gesprekstraining

This practice-oriented research project aims to develop and empirically validate cross-sector design and didactic principles for immersive (XR/IX) learning environments in which professionals practise complex and (publicly) sensitive conversations. The core challenge: many XR simulations are convincing, but there is still insufficient evidence on which concrete design choices demonstrably help professionals to spot issues early in an interaction, adapt accordingly, act responsibly, and make that action explainable — with explicit attention to public values such as privacy, inclusion and transparency. The project draws on Discursive Psychology (DP) and Conversation Analysis (CA): professional conduct is understood as something "done" in real time through interaction (via timing, phrasing, turn-taking and repair), and is therefore observable and trainable. Feedback in IX should not "score" individuals, but instead reflect what actually happened in the interaction and what effect it had on the other person's response (next-turn evidence). To make this concrete, the project operationalises generic, adjustable IX design variables ("design dials"): sequential design of conversational action (from opening to closing), turn design, timing and participation (speaking space, silences, interruptions), positioning and accountability (boundaries, responsibility, weighing of norms), and repair and alignment — making "breakdowns" learnable through replay and debrief. The approach involves two pilot rounds in which IX variants are compared under controlled design conditions (for example, with or without interactional cues, in real time or via replay). Interactional indicators from logging and annotations are combined with learning outcomes from replay and debrief sessions, where possible supported by pre- and post-measurements and inter-coder reliability checks. The intended outputs are reusable resources for SME creators and public organisations, including a toolkit and design guide, a practical protocol for deployment and evaluation (including logging, replay and debrief), a rubric or checklist for quality assurance, and a scenario library with reuse conditions. The project is organised into work packages covering public values and governance, measurement and debrief, phrasing and cues, patterns, rubric and transfer, and critical moments with replay and debrief, with iterative milestones over 24 months and oversight from a steering group.

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