Placemaking Immersive
Stipo and Orb Amsterdam are exploring how to turn physical participation tools for urban development into a digital, immersive application. Using virtual and mixed reality, they're investigating how citizens, policymakers and developers can gain better insight into the coherence and impact of spatial planning decisions. The envisioned IX solution makes participation more accessible and allows different stakeholders to give feedback from their own perspective and engage in co-creation. This helps improve decision-making, prevent unwanted side effects and build broader public support for complex urban challenges — think housing, sustainability and accessibility.
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Immersive platform
Immersive platform: making the combined impact of urban development visible to stakeholders through 3D environments This project is developing an accessible, immersive platform that lets even non-technical users experience future spatial plans before they're built. The platform makes it possible to involve everyone concerned, from residents to policymakers, in urban development processes digitally, right from an early stage. The immersive tools being developed actively guide stakeholders through the process. This builds broader support and leads to more efficient decision-making, saving both time and costs.
TransitieTwin3D
Dutch cities are facing an unprecedented pile-up of spatial challenges: housing construction, grid reinforcement, heat network installation, greening and climate adaptation. These challenges collide at street level, and designs and communication are often developed in isolation from one another. The result is fragmentation, delays and confusion among residents. TransitieTwin3D offers an integrated IX solution: a virtual, interactive environment where policymakers, contractors and residents can get to grips with spatial projects, influence them and align them more effectively. The application runs on the web-GIS platform GeoApps, enhanced with a real-time 3D engine and live BIM integration via Innobrix. Users experience the impact of projects via a 65” TouchTable or online, without needing VR headsets or specialist hardware.
Virtual Reality en Neurofeedback
Virtual reality and neurofeedback: towards a more inclusive city The Olifantenpad Consortium believes the era of well-intentioned drawing-board plans and the unplanned desire paths people carve out afterwards is over. The Olifantenpad Consortium is developing a participation tool that reveals people's conscious and unconscious responses to a spatial environment or design, using VR, AI and neurofeedback grounded in environmental psychology. The tool provides broad insight into how different groups of people experience a spatial environment, helping to prevent urban planning mistakes, costly changes after the fact, and delays in the construction process.
Urban Prototype Station
Urban Prototype Station: Through Our Eyes Urban Prototype Station: Through Our Eyes is a mixed reality platform that reduces the negative effects of urban development by combining 3D city models, storytelling through volumetric video of local residents, and open data. The platform visualises the impact of construction projects at 3 functional scale levels: • bird's-eye view (1:500) for tabletop project discussions; • neighbourhood scale (1:50) for Madurodam-style area visualisation; • street level (1:1) for real-size viewing in the actual environment. It brings personal stories, such as residents' experiences of nuisance, directly into the design process through lifelike holograms. The platform provides a communication channel between decision-makers and residents, allowing plans to be visualised, residents to give direct feedback, and alternative implementation scenarios to be simulated in order to minimise nuisance.
SimCityScope
SimCityScope: virtual experience and coordination of urban disruption and construction phasing SimCityScope is an interactive process, including a tool, that lets residents, business owners and policymakers experience building projects and other neighbourhood changes virtually before they happen. Through VR, AR or a screen, you see not just the end result but also the planning, temporary closures and possible disruption. This creates more understanding, engagement and better collaboration before construction begins. The project helps municipalities and other parties make better decisions on urban development together with residents.
De Sensorische Stad
The Sensory City is an immersive toolkit aimed at young people aged 12 to 16. Through IX, AR, VR, sensors and a digital twin, young people playfully engage with urban challenges around biodiversity, climate adaptation and quality of life. At a hybrid play location combining virtual and real urban nature, young people experience the value and role of nature in the city. They also discover how their choices affect the quality of their surroundings. The toolkit is scalable, suitable for educational use, and gives policymakers insight into young people's perspectives.