SPOT - Simultaan Plaats Onderzoek Tool
CoVince Innovations B.V.'s solution turns simple video recordings into collaborative 3D environments. This lets multiple experts visit crime scenes simultaneously within two hours, from any location.
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RapidScan, snelle en autonome AI-generatie van 3D-omgevingen
RapidScan is a tool for quickly creating realistic 3D simulations of real-world locations, generated from photos or videos of the site. Once a location has been captured, the resulting scenes can be viewed and used in a VR headset within minutes. RapidScan builds on earlier work by Leiden University with 3D Gaussian Splatting, which demonstrated that complex urban areas can be reproduced in remarkable detail. By focusing on speed and ease of use, the tool offers a practical way to explore or rehearse situations, opening up opportunities for the Netherlands Police, municipalities and others with an interest in simulating physical environments.
POLice Augmented Reality Intelligence System (POLARIS)
By applying Augmented Reality (AR) interfaces, Embedded Acoustics B.V. is enhancing the “situational awareness” of intervention units. The proposed solution combines a visual interface (AR glasses or helmet) with 3D audio. Information is projected onto the real environment both visually and audibly. Embedded Engineering develops robust interfaces of this kind, to date mainly for military applications. This work has shown how the right interface design can present information in a highly intuitive and effective way. Situational awareness increases significantly, while cognitive load is reduced. They are adapting the existing system to meet the requirements of relevant teams at the Netherlands Police.
Virtuele War Room voor Wendbaar Politieoptreden
The Virtual War Room enables police teams to prepare for unexpected situations within a matter of hours. Using up-to-date 3D area data, colleagues work together to build a realistic tactical situation map, explore scenarios and train directly in VR or Mixed Reality, even from different locations. This feasibility study identifies the workflow needed to let operational staff create and use scenarios independently, taking into account the relevant conditions for responsible and safe use within the Netherlands Police context.
TactiCall
TactiCall is an immersive video calling solution that supports the police in their daily and operational work. Using augmented reality and information overlays, officers on the street can communicate live with the control room and specialists. This allows crucial information to be shared faster and visually. It cuts response times, makes expertise available anywhere, increases safety and improves collaboration between disciplines. TactiCall also offers opportunities for training and evaluation by reliving realistic situations in VR/AR. The feasibility study examines the technical and organisational conditions needed for widespread deployment of TactiCall within the Netherlands Police.
Scenebrook Haalbaarheidsonderzoek Interactieve XR-Trainingsscenario’s
The project explores whether Scenebrook can be extended with features that let the Netherlands Police develop VR training scenarios faster and more accurately. We're testing three things: automatically converting geo-data into realistic 3D environments, building complex, police-specific scenarios without requiring technical expertise, and measuring learning outcomes in VR. The aim is to determine whether this would allow the Netherlands Police to create realistic, up-to-date and easily adaptable training for situations that are difficult to practise physically.
AI-Avatar
Police officers are constantly confronted with unexpected situations that require them to act quickly, provide assistance and gather information. Realistic training is essential for this, but it's expensive, time-consuming and hard to scale. With an AI avatar – a digital, human-like figure driven by artificial intelligence – officers can practise realistic scenarios using VR headsets. The avatar switches flexibly between roles such as suspect, witness, victim or colleague, responding naturally to the officer. This allows officers to train their communication, judgement and decision-making in a safe, true-to-life environment, making it easier, more efficient and more scalable to practise for unpredictable situations.