Staging collective VR experiences
Scalable — and therefore affordable — IX onboarding and social IX, as part of an optimal user experience, remain key challenges for the IX community. How can museums onboard visitors more effectively so that more of them can experience a functional IX? And how can they create a shared VR experience in the process? That's what the Amsterdam University of Applied Sciences will be researching, together with a museum and an IX developer.
Involved organisations
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Experience the future, embrace the change: The potential of IX to create and leverage teachable moments and improve lifestyle behaviors in osteoarthritis patients
A healthy lifestyle is crucial for many patients, but medical advice alone rarely leads to lasting behavioural change. Tilburg University is investigating whether immersive experiences can create and reinforce so-called teachable moments in osteoarthritis patients: moments in which a patient becomes acutely aware of the consequences of an unhealthy lifestyle. Through IX, patients experience the long-term effects of their behaviour in an emotionally compelling way, sparking the motivation to live more healthily.
GausScape: Evaluating 3D Gaussian Splatting for Spatial Understanding in Greenhouse Environments
In greenhouse horticulture, operators need to monitor optimal growing conditions for crops. Wageningen University & Research (WUR), together with 2 SMEs, is investigating the following question: what desired and undesired effects does a specific 3D technique (Gaussian Splatting) have on operators' work processes, perception and decision-making, compared to the current technique? The insights from this research may also prove relevant to other sectors.
The Good, the Bad, and the Ugly: Exploring the Potential of VR for Decolonial Storytelling
Public values are a key priority of the CIIIC funding programme. How do we ensure IX applications are developed, deployed and used responsibly? This theme runs through every funded project like a common thread. The project led by Inholland University of Applied Sciences (with partners including the National Archives and the National Library of the Netherlands) focuses entirely on public values. Its central question: how can scriptwriters responsibly develop cinematic VR stories about colonial histories and their continuing impact on society today?
The Locus Of Fear 7 (TLOF_7)
One example is the project The Locus of Fear, in which UMC Amsterdam collaborates with the University of Twente and 2 IX creators from the cultural and creative industries. In this practice-based artistic research project, they explore how IX can help us better understand and measure experiences of fear.
ImmersiveValidMovement: Validatie van consumenten-XR voor verantwoorde fysiotherapie oefeningen
In physiotherapy, there is growing interest in using immersive experiences (IX), such as XR serious games, to motivate patients and help them perform exercises correctly. To this end, VerseUS Games has developed XR exercise formats that use the built-in sensors of consumer XR headsets (such as Meta Quest and Pico) to track patients' movements. However, it remains unclear how reliable and valid this data is for assessing clinically relevant joint angles, particularly in patients with complex shoulder complaints. ImmersiveValidMovement therefore focuses primarily on "new methodological approaches to measuring usability and effectiveness of IX". We are developing and validating methods to derive head, neck, shoulder and elbow movements from XR sensor data (headset and hand controllers) and to assess their reliability. We are not developing new IX software or hardware, but working with existing VerseUS games and consumer XR headsets. The focus is on measurement methods, analysis techniques and responsible use. In work package 1 (the first three months), we carry out the preparatory work. Together with physiotherapists (FlevoFysiotherapie), we specify which joint angles and variables are relevant for correctly performing the prescribed exercise (position, velocity, acceleration; within a global coordinate system and/or relative to body segments). VerseUS Games provides the XR environment and handles the technical work of exporting time-synchronised data collected from the headset. UMCG oversees the research protocol, arranges ethical approval, and provides the research labs needed to carry out the study. In work package 2, we then carry out the validation study, comparing the XR measurements against the gold standard (such as Vicon or Optotrak) available at UMCG. Reliability and validity are determined using methods including ICC, Bland–Altman plots, correlations and RMSE. Based on this research, UMCG will deliver a report on the validity and reliability of the VerseUS XR exercises, as measured by the sensors in commercial headsets. This report will form the basis for further development.
Responsible Immersive Support for Firefighter Retreat under Unreliable Spatial and Communication Information
Firefighters retreating from a building operate under extreme time pressure, poor visibility and high mental strain - precisely when positioning and communication can become unreliable. The University of Twente is researching how immersive systems can make this uncertainty visible and understandable, so that digital cues support decision-making without creating false confidence or adding to the user's mental load.